#pragma once

#include "PhysicRigidBody.h"

class PhysicCollisionResolution{
private:
	void Integrate(LinkedList<PhysicRigidBody *> *a_RigidBodyList, float a_timePassed);
public:
	PhysicCollisionResolution();
	~PhysicCollisionResolution();

	void Update(LinkedList<PhysicRigidBody *> *a_RigidBodyList, float a_timePassed);
};